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QuickStart Guide to Game Physics
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Book Details

ISBN: 9798264282454

Published: May 14, 2025

Categories: Computers & Technology Programming Game Development Computer Graphics Simulation & Modeling

Related Keywords
Game Physics Collision Detection Rigid Body Simulation Gravity Motion Game Development Physics Engines Realism Simulation Unity Unreal Engine

QuickStart Guide to Game Physics

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About This Book

This comprehensive guide to Game Physics, Collision Detection, Rigid Body Simulation provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.

What You'll Learn:
  • Master Game Physics techniques
  • Master Collision Detection techniques
  • Master Rigid Body Simulation techniques
  • Master Gravity techniques
  • Master Motion techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
Jennifer L.
November 27, 2025

After reading this, I finally understand Unity! The examples about Motion were so relatable and the exercises really helped cement the concepts.

Personal Experience
Reviewer
Mike T.
May 22, 2025

I never thought I'd say this about a book on Programming, but I couldn't put it down! The way the author explains Computer Graphics completely changed my perspective.

Personal Experience
Reviewer
Mike T.
August 4, 2025

After reading this, I finally understand Simulation & Modeling! The examples about Unity were so relatable and the exercises really helped cement the concepts.

Personal Experience
Reviewer
CodeMaster
April 9, 2025

The best Game Development book I've read this year.

Reviewer
Dr. Samantha Chen
June 24, 2025

This seminal work by esteemed authors provides a comprehensive examination of Programming. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Programming.

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Recent Discussions
User
.
February 12, 2026

This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Programming!

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User
.
January 25, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Game Development!

See All Discussions (24)