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Shaders Unchained: Writing Powerful Shaders for Every Platform
EDITOR'S CHOICE
Book Details

ISBN: 9798262596102

Published: August 28, 2025

Categories: Computers & Technology Programming Computer Graphics Game Development OpenGL & Vulkan

Related Keywords
Shaders GLSL HLSL WGSL Metal Vulkan DirectX OpenGL WebGPU Graphics Programming GPU Compute Shader Art

Shaders Unchained: Writing Powerful Shaders for Every Platform

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About This Book

This comprehensive guide to Shaders, GLSL, HLSL provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.

What You'll Learn:
  • Master Shaders techniques
  • Master GLSL techniques
  • Master HLSL techniques
  • Master WGSL techniques
  • Master Metal techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
TechReader42
December 30, 2024

Changed how I think about Shader Art. Highly recommend!

Reviewer
Jennifer L.
August 8, 2025

I never thought I'd say this about a book on Metal, but I couldn't put it down! The way the author explains Game Development completely changed my perspective.

Personal Experience
Reviewer
Dr. Samantha Chen
November 9, 2025

This seminal work by esteemed authors provides a comprehensive examination of Computer Graphics. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Computers & Technology.

Academic Review
Reviewer
Sarah K.
December 3, 2025

I never thought I'd say this about a book on Vulkan, but I couldn't put it down! The way the author explains OpenGL & Vulkan completely changed my perspective.

Personal Experience
Reviewer
TechReader42
August 18, 2025

The best DirectX book I've read this year.

See All Reviews (42)
Community Discussion
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Recent Discussions
User
.
December 16, 2025

This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computers & Technology!

Reply
User
.
December 11, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in OpenGL & Vulkan!

User
.
December 4, 2025

This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Game Development!

Reply
User
.
December 25, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Programming!

User
.
December 24, 2025

This is a comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in Game Development!

Reply
User
.
December 10, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in OpenGL & Vulkan!

User
.
December 20, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in Computers & Technology!

See All Discussions (24)