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Shaders Unchained: Writing Powerful Shaders for Every Platform
EDITOR'S CHOICE
Book Details

ISBN: 9798262596102

Published: August 28, 2025

Categories: Computers & Technology Programming Computer Graphics Game Development OpenGL & Vulkan

Related Keywords
Shaders GLSL HLSL WGSL Metal Vulkan DirectX OpenGL WebGPU Graphics Programming GPU Compute Shader Art

Shaders Unchained: Writing Powerful Shaders for Every Platform

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About This Book

This comprehensive guide to Shaders, GLSL, HLSL provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.

What You'll Learn:
  • Master Shaders techniques
  • Master GLSL techniques
  • Master HLSL techniques
  • Master WGSL techniques
  • Master Metal techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
Mike T.
December 19, 2025

My boss recommended this book when I was struggling with Computer Graphics at work. Two weeks later, I was implementing Computers & Technology solutions that impressed the whole team!

Personal Experience
Reviewer
Prof. James Wilson
June 25, 2025

This seminal work by esteemed authors provides a comprehensive examination of Vulkan. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of OpenGL & Vulkan.

Academic Review
Reviewer
Prof. James Wilson
July 20, 2025

The interdisciplinary approach to Computers & Technology demonstrated in this text bridges the gap between OpenGL & Vulkan and OpenGL in ways few other works have attempted.

Academic Review
Reviewer
Sarah K.
May 19, 2025

I never thought I'd say this about a book on Graphics Programming, but I couldn't put it down! The way the author explains Programming completely changed my perspective.

Personal Experience
Reviewer
BookWorm99
April 2, 2025

The best Computer Graphics book I've read this year.

See All Reviews (42)
Community Discussion
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Recent Discussions
User
.
February 5, 2026

This is a comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Computer Graphics!

Reply
User
.
February 3, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in OpenGL & Vulkan!

User
.
January 31, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in Programming!

User
.
February 9, 2026

This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Game Development!

Reply
User
.
February 22, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in OpenGL & Vulkan!

User
.
February 18, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computer Graphics!

User
.
February 21, 2026

This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computer Graphics!

Reply
User
.
February 4, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Computer Graphics!

User
.
January 28, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Computers & Technology!

See All Discussions (24)