ISBN: 979-8883360830
Published: March 1, 2024
Categories: Books Computers & Technology Games & Strategy Guides
This comprehensive guide to graphics, compute, shader provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Books.
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Essential reading for anyone working with shader. 5/5 stars!
Changed how I think about ray-tracing. Highly recommend!
This seminal work by esteemed authors provides a comprehensive examination of graphics. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of compute.
My boss recommended this book when I was struggling with graphics at work. Two weeks later, I was implementing ai solutions that impressed the whole team!
My boss recommended this book when I was struggling with Games & Strategy Guides at work. Two weeks later, I was implementing ray-tracing solutions that impressed the whole team!
This is a comment about the book. I particularly liked the parts about graphics, compute, shader. Would recommend to anyone interested in Books!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about graphics. Would recommend to anyone interested in Games & Strategy Guides!
This is a comment about the book. I particularly liked the parts about graphics, compute. Would recommend to anyone interested in Computers & Technology!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about graphics, compute, shader. Would recommend to anyone interested in Books!
This is a nested (level 1) comment about the book. I particularly liked the parts about graphics. Would recommend to anyone interested in Games & Strategy Guides!
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December 18, 2025This is a nested (level 1) comment about the book. I particularly liked the parts about graphics. Would recommend to anyone interested in Computers & Technology!